Note: Rules for Same Game Multis (SGM) may differ to rules for Singles and Multis and are outlined in a separate section at the bottom of this page.
17.1 Postponements & Abandonments
17.1.1 Where a game is incomplete or postponed and subsequently resumed or played within 48 hours of the original scheduled game start time, all wagers for that game stand. All bets placed on games played outside 48 hours of the scheduled game start time will be void. Once the 48 hours have expired all single bets are void and will be refunded. Affected Multi bets or bets placed on a series of games affected by the cancellation or postponed game will be recalculated excluding that event or multi leg.
17.1.2 If a game is abandoned after at least 15 minutes have been played in the 3rd period all bets will stand.
17.2.1 NHL/American Ice Hockey – All game total and game handicap markets include overtime. Match Head-to-Head Markets, where no draw price is quoted include Overtime. Match Result Markets where a Draw price is quoted do not include Overtime.
17.2.2 European & IIHF International Competitions - Overtime is not included unless otherwise stated
17.3 The 1 Goal Rule
17.3.1 In the event of a shootout at the completion of normal time the winning team are credited with one goal and this counts for all markets where applicable.
17.3.2 All Game Total Over/Under Markets include Overtime if required and are settled with the application of the 1 Goal Rule unless otherwise stated.
17.4 Resulting & Settlement of Markets
17.14.1 NHL - All NHL Markets are resulted as per the official results and statistics published by the NHL on https://www.nhl.com/
17.14.2 All other Ice Hockey - All Ice Hockey markets other than NHL will be resulted and settled as per the results published by the official governing body.
17.5 Maximum Payouts
All other Ice Hockey - $5,000
17.6 Match Result & Head-to-Head Markets
17.6.1 Head-to-Head Markets -You are betting on the team that wins the match, including Overtime and Shootouts if applicable.
17.6.2 Match Result Markets – You are betting on the match result at the end of normal time, including the Draw option. Overtime does not count.
17.6.3 At least 15 minutes of official time must elapse in the 3rd period for bets to stand.
17.7 Handicap Markets
17.7.1 Match Handicap Markets -You are betting on the result of the match after the handicap is applied.
17.7.2 Period Handicap Markets - You are betting on the result of the period after the handicap is applied
17.7.3 Overtime counts with the 1 Goal Rule applied for match handicap betting.
17.7.4 If the result is a tie at the end of the match after the handicap is applied the market will be resulted as a ‘push’ with all stakes refunded unless and handicap draw price is quoted in the market.
17.8 Puck Line Markets
You are betting on the result of the market after the handicap is applied at the time the bet is placed.
17.8.2 The result used for settling is the match result adjusted for the handicap line available at the time the bet is struck. For example, Tampa Bay +1.5 v Calgary -1.5; Result: Tampa Bay 2-3 Calgary. Tampa Bay wins on the handicap. Overtime counts for all 'puck lines.'
17.9 Game total, Period totals, Team totals & Odd/Even Totals Markets
17.9.1 You are betting on the total number of goals scored in the specified market, as follows.
17.9.2 Match Total Goals Markets - The full game total result is the combined goals for both teams inclusive of overtime and shootouts with the shootout winner being credited 1 goal.
17.9.3 Period Total Goals Markets - Totals goals scored only apply to that specific period and the entire period must be played. Dead heat rules where applicable. For third period lines, overtime does not count.
17.9.4 Team Total Goals Markets - These markets include overtime with 1 goal awarded to the team that wins the Shootout if Overtime is played.
17.9.5 In the event of the total goals being the exact number quoted, where no exact price is offered, all bets are void and stakes are refunded
17.9.6 At least 15 minutes of official time must elapse in the third period for bets to stand unless the total has already exceeded the total nominated in the market.
17.10 Winning Margin Markets
17.10.1 You are betting on what the winning margin will be at the end of regulation time.
17.10.2 Overtime and Shootouts do not count for these markets
17.11 Period Markets
17.11.1 You are betting on the outright winner, or the winner of the nominated period once the handicap is applied,
17.11.2 All Period Markets only apply to that specific period and the entire period must be played.
17.11.3 For 3rd period lines, overtime does not count.
17.11.4 Dead heat rules apply to the Highest Scoring Period market.
17.12 Race to ‘X’ Goal Markets
17.12.1 You are betting on the nominated team to achieve the number of specified goals first.
17.12.2 This market includes Overtime and any subsequent shootout. In the event of a shootout, the winning team are credited with one goal.
17.13 First Goal Scorer/First Team Goal Scorer/Anytime Goal Scorer Markets
17.13.1 You are betting on the selected player to score the first goal in the match, for the nominated team in the match or to score a goal at any time during regular time.
17.13.2 A player must dress for bets to stand; any player that does not dress will be void.
17.13.3 Only goals scored in regulation or overtime count.
17.13.4 Shootout goals do not apply.
17.13.5 In the event of an abandoned game bets stand on scores that have taken place already.
17.13.6 Goal Scorer markets are offered on a ‘quote others’ basis. If a player who is not listed is the first or last goal scorer all bets will be settled as losers.
17.14 Highest Scoring Period Markets
17.14.1 You are betting on which period will have the highest combined score.
17.14.2 If two or more periods share the highest number of goals, all bets will be void with stakes refunded.
17.15 Outright Markets
17.15.1 Unless stated otherwise, all bets will stand regardless of postponements unless the official governing body declares that the tournament/competition has been cancelled with no official winner, in which case bets will be void.
Ice Hockey – Same Game Multi
17.16 Selection and Bet Results
17.16.1 All Ice Hockey SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4: Player Specific Markets), the entire bet will be resulted as void.
17.16.2 For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered in Dabble’s SGM Product, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goalscoring selections such as First or Last Goalscorer for that period will be settled as losers.
17.17 Overtime / Shootouts
17.17.1 All Ice Hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g. the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
17.18 Third Period Markets
17.18.1 All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout.
17.19 Player Specific Markets
17.19.1 All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.
17.20 Postponed and Incomplete Matches
17.20.1 Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
17.21 Abandoned Matches
17.21.1 If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
17.21.2 SGMs will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
17.21.3 If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
17.21.4 If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
17.21.5 If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
17.22 Venue Changes
17.22.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.