General
Note: Rules for Same Game Multis (SGM) may differ to rules for Singles and Multis and are outlined in a separate section at the bottom of this page.
6.1 Postponements & Abandonments
6.1.1 In the event a match is postponed all bets will stand if the match is rescheduled within 48 hours of the original advertised starting time. If the match is postponed for longer than 48 hours all bets will be void and stakes returned.
6.1.2 In the event a match is abandoned after commencing the following rules apply:
6.1.3 NBA - a minimum of 43 minutes must be played in an NBA match for bets to stand unless otherwise stated.
6.1.4 NCAA/NBL and International Basketball – a minimum of 36 minutes must be played for bets to stand unless otherwise stated.
6.1.5 In all other circumstances bets will be void and stakes returned unless the result of a market has already been determined.
6.2 Overtime
6.2.1 Should overtime be required, all bets, unless otherwise stated, are settled on the score at the completion of overtime. If a draw price is quoted in head-to-head betting, then overtime will not be included for resulting purposes.
6.2.2 Venue Change - All bets are void and stakes refunded if there is a change to the advertised venue.
6.3 Resulting & Settlement of Markets
6.3.1 All markets are resulted as per the results posted by the Official Governing Body for the respective Leagues. Should there be any doubt in the accuracy of the scores, statistics or otherwise posted by the governing leagues markets will remain unsettled until such time as the result can be verified.
6.3.2 International Basketball Matches are resulted as per scores, match and player statistics posted on: http://www.fiba.basketball/
6.3.3 NBA markets are all resulted as per scores, match and player statistics posted on: https://www.sportingnews.com/au/nba?gr=www
6.3.4 NBL markets are all resulted as per scores, match and player statistics posted on:
6.3.5 US College Basketball markets
https://www.ncaa.com/sports/basketball-men/d1
6.4 Maximum Payouts
NBA - $50,000
All other basketball - $10,000
Markets
6.5 Match Result Markets
6.5.1 You are betting on the result of the match.
6.5.2 Overtime counts unless a draw price is quoted. Should a match end in a draw/tie at the end of normal time with no overtime played and a draw price is not quoted dead heat rules will apply
6.6 Half/Quarter Winner Markets
6.6.1 Half Winner Markets - You are betting on the team to win the quoted half. Overtime counts for 2nd half bets. If the score is tied for the quoted half then dead heat rules apply unless a draw/tie price has been quoted, in which case the draw will be resulted as the winner.
6.6.2 Quarter Winner Markets - You are betting on the team that wins the designated quarter. Overtime does not count for resulting 4th quarter markets.
6.7 Winning Margin Markets
6.7.1 You are betting on the margin the nominated team will win the match by.
6.7.2 Overtime is included unless a draw price is quoted. If no draw/tie price is quoted and the match ends with scores being tied 0 will be considered the margin and all bets will be settled as losers.
6.8 Handicap Markets
6.8.1 You are betting on the team that wins the match, half or quarter after the handicap has been applied to the score.
6.8.2 Should a handicap tie occur (where a flat line is quoted, and the scores are tied after the handicap is applied) the market will be resulted as a ‘push’ and all bet will be void with stakes returned unless a handicap draw price is quoted.
6.8.3 Match handicaps include overtime for resulting purposes.
6.8.4 Second half and 4th quarter handicaps do not include overtime for resulting purposes.
6.8.5 The match, half or quarter must be completed for bets to stand unless the quoted total for the match, half or quarter has already been reached, meaning the result of the market has already been determined.
6.9 Match/Half/ Quarter Total Points Markets
6.9.1 You are betting on whether the combined total score of the match, half or quarter is above or below the quoted number of points.
6.9.2 Overtime counts for match total points markets.
6.9.3 Overtime does not count for 2nd half and 4th quarter total points markets. T
6.9.4 The match, half or quarter must be completed for bets to stand unless the quoted total for the match, half or quarter has already been reached, meaning the result of the market has already been determined.
6.10 Team Match/Half/ Quarter Total Points Markets
6.10.1 You are betting on the selected team’s total score in the match, half or quarter to be above or below the quoted number of points.
6.10.2 Overtime counts for team match total points markets.
6.10.3 Overtime does not count for team 2nd half and 4th quarter total points markets.
6.10.4 The match, half or quarter must be completed for bets to stand unless the quoted total for the team for the match, half or quarter has already been reached, meaning the result of the market has already been determined.
6.11 Highest Scoring Half/Quarter Markets
6.11.1 You are betting on which half or quarter the most points will be scored in.
6.11.2 Overtime is not included for the purpose of resulting these markets.
6.11.3 In the event that both halves, or 2 or more quarters, have the same total number of points scored dead heat rules will apply
6.12 Highest Scoring Quarter & Team Markets
6.12.1 You are betting on which the team that scores the most points in a quarter and which quarter that occurs in.
6.12.2 Overtime does not count.
6.12.3 Dead heat rules apply
6.13 Doubles Markets
6.13.1 You are betting on 2 outcomes to be successful within a single bet, as follows:
6.13.2 Match Winner/Total Points Double- You are betting on the team that wins the match and the total points for the match being over or under the quoted total.
6.13.3 Overtime is included unless a draw option is quoted.
6.14 ‘Race to’ Markets
6.14.1 You are betting on the team that will reach the quoted total points in a match, half or quarter.
6.14.2 Should neither team reach the quoted total all bets will be settled as losers.
6.14.3 The match, half or quarter must be completed for bets to stand.
Player Markets
6.15 First Basket
6.15.1 You are betting on the player who scores the first point(s) in the game.
6.15.2 Should the first point(s) be scored before your selected player takes to the court bets will void and stakes refunded.
6.15.3 If your player starts the match but leaves the court before the first basket is made bets will stand.
6.16 Player Stats Markets
6.16.1 You are betting on the selected player to get above or below the quoted line in the relevant market. Player stats markets include total points, total rebounds and total assists.
6.16.2 Bets will be void with stakes refunded if the selected player does not take to the court during the entire match, all other bets stand.
6.16.3 All player stats markets are resulted as per the match statistics published by the relevant governing body for the League. For more details on resulting please refer to section 5.2
6.17 Futures Markets
6.17.1 All Futures Markets are offered on an ‘all in’ basis and include playoffs unless otherwise stated. All bets will stand until a league or tournament is officially completed, or, the governing body announces the abandonment of the league or championship, at which point bets will be made void and stakes refunded.
6.18 Same Game Multi & multi leg Match Markets
6.18.1 If a player selected in a Same Game Multi or a multi leg market within a single match takes no part in the match bets will be void with stakes refunded. If a player is injured or does not take any further part in the match after initially taking the court, for whatever reason, bets will stand.
6.18.2 For multi bets that contain an SGM within a larger multi, this rule should be read in conjunction with Section 20 of our General rules.
Basketball – Same Game Multi
6.19 Selection and Bet Results
6.19.1 All Basketball SGM selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4: Player Specific Markets), the entire bet will be resulted as void.
6.19.2 For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered in Dabble’s SGM Product, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
6.20 Overtime
6.20.1 All basketball matches will be settled on the official declared result including any overtime.
6.21 Second Half / Fourth Quarter Markets
6.21.1 All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
6.22 Player Specific Markets
6.22.1 All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.
6.23 Postponed or Incomplete Matches
6.23.1 Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all bets will stand. All bets placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all bets are void and stakes will be refunded.
6.24 Abandoned Matches
6.24.1 If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
6.24.2 SGMs will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
6.24.3 If every selection within an SGM on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the SGM in its entirety will be treated as a winner. For example, a 2-leg SGM containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
6.24.4 If a single selection of an SGM has lost and a match is then abandoned, the SGM will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, an SGM including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
6.24.5 If there are no losing selections within an SGM and at least one void selection at the time of a match abandonment, the SGM will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an SGM including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
6.25 Venue Changes
6.25.1 If the venue of a match is changed from the one advertised, all bets on that match will be voided.